![]() ![]() UE_LOG(LogTemp, Display, TEXT("Load process failed")) TFunction UpdateCompleteCallback = (bool bSuccess) ĭownloader->MountChunks(DownloadedChunks, MountCompleteCallback) TSharedRef Downloader = FChunkDownloader::GetOrCreate() ĭownloader->LoadCachedBuild(DeploymentName) PatchingDemoGameInstance.cpp void UPatchingDemoGameInstance::Init()Ĭonst FString DeploymentName = "PatchingDemoLive" Ĭonst FString ContentBuildId = "PatcherKey" You can use any assets you want, as long as they are separated into discrete folders.Įach of the three characters' folders has a Primary Asset Label applied to it with the following Chunk IDs: You can download these from the Unreal Marketplace for free. The Boris, Crunch, and Khaimera assets from Paragon are added to the project. Use Pak File and Generate Chunks are both enabled in Project Settings > Project > Packaging. ![]() The ChunkDownloader plugin is enabled in the Plugins menu. It is a C++ project based on a blank template. To review, your example project should be called PatchingDemo, and it should be constructed as follows: These guides will show you how to add the ChunkDownloader plugin to your project, set up a chunking scheme for your assets, and distribute them to a local test server. Hosting a Manifest and Assets for ChunkDownloader pak files safely.īefore proceeding any further, you should review the following guides and follow each of their steps: Implement ChunkDownloader in your game's code to download remote. pak files, and prepare a manifest file for downloads. Organize your content into chunks, package them in. By the end of this guide you will be able to:Įnable the ChunkDownloader plugin and add it to your project's dependencies. This guide will show you how to implement ChunkDownloader in your own projects. It downloads assets from a remote service and mounts them in memory for use in your games, enabling you to provide updates and assets with ease. Initializing and Shutting Down ChunkDownloaderĬhunkDownloader is a patching solution for Unreal Engine. ![]()
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